Reading through Mythus as I am, I can’t help but think of Gary Gygax’s other post- TSR fantasy RPG, Lejendary Adventure. I know very little. The road to becoming an avatar in the world of the Lejendary Earth is long and dangerous, but always exciting. An action-packed adventure that teaches. The Essential Lejendary Adventure Role Playing Game serves as a primer for his newest creation for all role players not familiar with the LA game, whether.
|Published (Last):||1 July 2015|
|PDF File Size:||8.11 Mb|
|ePub File Size:||6.36 Mb|
|Price:||Free* [*Free Regsitration Required]|
My only clear recollection, though, is that Dangerous Journeys characters have 18 attributes, whereas Lejendary Adventure characters have 3 attributes with the option of adding a fourth. I remember Lejendary Adventure being much lighter overall. I’d say it’s probably worth acquiring for historical purposes if nothing else, and there may be gems in it as well.
Careful, don’t say it’s simple and rules lite.
You will cause some hurt to James’ wallet. It is a mixed bag of ideas unrelated to his other efforts. Almost like he wanted to do something different. It is worth getting, but it will take a little while to grasp what is going on in the game.
It also has the language barrier too. I actually think it is an ingenious game, but poorly adventkre and executed. The Gary thread at Dragonsfoot as a bunch of useful information in it about the game if you have the time to wade through it. I also recommend LejendaryLands forums with help in understanding the game. LA is rules light and uses broad skill adventurre that determine what your characters can do. I know the game primarily through the Essentials box set and supplements released by Troll Lord Games, but I agree with the assessment that it is a superb game that suffered primarily for not having a presentation to match.
I never bought games just because they were there or created by Gygax. Just stuff for my “Big Three. You already have me buying Runequest rules and looking to start playing it. You have an obligation not only to your own pocket book, but mine too! Seriously though, I am a bit curious too Well, having seen it since Gary’s inception and worked on it, here’s my take.
LA is nothing like Mythus.
LA was originally, based on the draft beta that used to be the old web site hosted by the Guys at Marcray’s keep, a computer game. That’s why the term avatar was used lejendafy character, and lejendaey the original there was once a reference to that. LA is interesting since the three attributes are based on game theory–health, precision, speed, and there is no representation of common things in most RPGs like Intelligence or Strength. There’s a physique skill that represents the very strong.
It’s a lot simpler and I believe you’d enjoy playing it more than Mythus. Skills are very broad based and it’s assumed you’d know what situations you’d use Wayfinding or Urbane.
They are the complete opposite of what you’d find in Mythus. Some qdventure say they are too broad. The magic system is still Vancian–instead of spellbooks there are memory tablets.
The spells advenure interesting because the more powerful ones also take longer to cast and it sort of balances itself out that way. Mages and Priests talents are usually named stuff like Geourgy, Theurgy, etc.
Most rolls such as avoidance, attack, and castings are handled via percentages. The monsters are pretty broadly based–unlike Mythus he was sure to create a bunch of various ones. Gary still kept a lot of the “demi-humans” in a category called Alfar on a parallel “dimensional matrix” his new terminology for plane.
The only flaw IMO was Gary’s terminology could be a little confusing, especially the terms “game time” and “real time”. As a friend of EGG’s, I still have to say that I think his biggest weakness was creating an easy to learn system–I think he was very dependent on other authors for that.
But LA is a lot easier to play. If you’re doing some eBay or store combing, I would look for the original books by Hekaforge, as they are more complete. I’d get the core three books.
I’m not sure the world-book would be as interesting–Gary tried to create a parallel earth that was a mish-mash of cultures like Greyhawk, but still had real world pantheons and cultures. It feels the weakest of his three settings. I’m hopefully Gail will be able to get LA into adventurf again someday–I know there’s a team of people who worked on a revised and expanded lejensary.
If you do get a copy of LA, you won’t appreciate it until you follow the poorly organized step-by-step instructions on making a character and then playing the game. Once you go a few times through character creation and some combat rounds then you’ll advenyure how elegant and enjoyable the system is.
The fast-play rules are still kicking around here and there dragonfoot? I discusss the game a bit here, and there’s some good stuff in the comments section as well: They should re release the game after doing a complete overhaul to the layout, editing and artwork.
GROGNARDIA: Tell Me of Lejendary Adventure
The system is fine but the presentation is bad. Once you force yourself to play the game you come to see the beauty in its design. Was the Essentials boxed set any better layed out the rule books? Could a long term game be played with just the Essentials and maybe the Beasts of Lejend? I can’t speak to whether the Essentials set is better organized, but I will say that it leaves a lot to lejehdary desired from an organizational standpoint.
Having said that, one wouldn’t even need Beasts of Lejend to conduct a long term game with the Essentials set. It has a slightly better production value, but still has many of the same issues the original has.
Characters are defined by three attributes and a handful of abilities. Kind of halfway between classes and skills.
There are multiple magic abilities with somewhat different mechanics and flavor. In my lejemdary, it just makes it harder for players to understand it. Character creation, for instance, could be greatly simplified without really losing anything. I know very little about LA and always sort of assumed that it was Mythus 2. Is that a false impression? Is it worth acquiring, if only as inspirational source material? Please, give me your thoughts. Posted by James Maliszewski at Gordon Cooper June 12, at Andreas Davour June 12, at 1: Anonymous June 12, at 1: Justin June 12, at 1: Anonymous June 12, at 3: Brunomac June 12, at 3: Harvicus June 12, at 5: JRT June 12, at 5: Anonymous June 12, at 8: JamesQuigley4Congress June 12, at 9: Al June 13, at 9: Michael June 13, at Anonymous June 13, at 2: Justin June 13, at 5: Adgenture Fisher June 14, at 4: Only a member of this blog may post a advengure.
Newer Post Older Post Home.